Feature

AI music for product videos: the real sound often wins

Describe the sound and a finished track returns for 20 credits, at 15, 30, 60, 90 or 120 seconds. Before you generate one, listen to the product. A click, a pour or a lid coming off is evidence, and on a demo evidence beats production values. This page covers that test, what to type when the product is silent, and how one saved description makes forty ads sound like one brand.

A close-up image of a smartphone mounted on a slider, ideal for video production and cinematic capturing.
Photo by Corentin HENRY on Pexels
One track, any of five lengths
20 CR
What running the real product sound costs
0 CR
Lengths, from 15 to 120 seconds
5

Test the real audio before you generate anything

A click, a pour, a zip, a lid coming off, a machine starting. These carry more conviction than a track does.

A viewer hearing the actual sound of a product gets evidence. A viewer hearing music gets production values.

On a demo, evidence wins. It also costs nothing, since you already recorded it.

Play the cut three ways: muted, real audio only, and with a bed. Most people never try the middle one.

If real audio only holds attention, stop there and keep the 20 credits.

Music earns its place where the product is silent, where the footage is a montage, or where there are gaps that feel dead.

Three versions, and the order to hear them in

The middle one is the version almost nobody tries.

  1. Muted

    Does the picture carry it?

  2. Real product audio

    Free, and often the winner

  3. Voice only

    Is the bed even needed?

  4. Voice plus bed

    20 CR, generated to fit

What to type when the product is silent

The description box takes the sound in your own words, comma separated. Clean electronic production, synths, steady pulse is a complete brief.

Leave the lyrics box empty for an instrumental, which is what a product video almost always wants.

Pick the length your ad already is. The price is 20 credits at every one of them, so there is no reason to generate long and trim.

If there is a voice-over, name the absences: sparse, nothing in the midrange, low end and high percussion only.

If there is no voice-over, the track can carry more, and a sung line becomes an option rather than a conflict.

The 300 free credits with no card cover fifteen attempts, which is enough to find a sound your whole catalogue can share.

This is the whole editor

Highlight a phrase and a clip lands on those exact words. No timeline, no keyframes, no layers.

CLIPS · 5I have thisexact conversationeverysingle week. Somebody sits down and says,oh yeah, I takecinnamonevery day.And honestly, doc, I have no idea if it works.So let me tell you what isin that capsule.a clip lands on these wordscut from the editTAKING CINNAMONEVERY DAY?is it doing anythingHeadlineMusicCaptionsTHIS VIDEOLength25.0sClips5Words removed18Export video

One description across a catalogue beats a new track per SKU

A product line that sounds like one line is doing brand work no individual ad does.

Generating a different track per product gives you forty unrelated ads that happen to share a logo.

So find a description that works, save it, and reuse it. Regenerating from the same words gives you a sibling track rather than a stranger.

That gives each SKU its own file while keeping the family resemblance, for 20 credits each.

It also removes a decision from every ad, which matters more than it sounds when you are shipping weekly.

Three saved descriptions, one calm, one energetic and one sparse, will cover almost everything a product catalogue needs.

Write them down somewhere the next person can find them, because the value is in the reuse rather than in any single track.

What a catalogue of forty ads costs in music

Twenty credits a track either way. The saved description is what makes forty ads sound like one brand.

  • One saved description, regenerated per SKU800 CR
  • A fresh brief and three attempts per SKU2,400 CR

The phone speaker decides which half of your track exists

A phone speaker reproduces almost nothing below roughly 500 Hz, and most product videos are watched on one.

So the weight in the track is inaudible and the midrange is doing all the work, which is where any narration also lives.

That is why a bed that sounded rich on monitors turns muddy over a voice-over on a phone.

Check the finished ad on a phone at half volume held at arm's length before it ships.

If the words go unclear, generate a sparser track for another 20 credits rather than lowering the level until the music does nothing.

In the editor the controls are turn music on, pick the track and set how loud it sits. No ducking and no stems, so the description is the mix.

Cut first, listen, then spend the 20 credits

The order that works for a product video is footage, then words, then music. Nobody does it in that order the first time.

Music generated before the cut exists is a guess at a length and a pace that have not been decided yet.

Cut first, listen to what the ad already sounds like, then spend the 20 credits with something specific to ask for.

That sequence is why one attempt is usually enough here, and why a wrong answer costs a fifth of a finished ad.

One trap to avoid. A montage with a track over it is what people make when the product footage is not convincing on its own.

Music makes that ad feel more finished. It does nothing for the conversion, because the missing element was proof rather than polish.

The cheaper fix is better footage. Twenty seconds of hands and product on a phone, reused under every ad you make afterwards.

Four plain limits sit alongside. No editing after generation, no stems, no tempo slider, and 120 seconds is the ceiling.

A specific recognisable song for a launch is a rights negotiation, and no generator substitutes for it.

The track is generated for you rather than licensed from a catalogue. Confirm the usage terms that apply to your own account before running it behind paid spend.

Questions people ask

Should a product demo have music at all?
Test it without first. If the product makes a sound, that sound is evidence and music is decoration over the top of it. Music earns its place on silent products, montages, and cuts with dead gaps.
How do I keep forty product ads sounding related?
Save one description and regenerate from it per product. Each SKU gets its own track at 20 credits and they stay in the same family, which is what makes a catalogue sound like one brand rather than forty unconnected ads.
Can I use a sung track on a product video?
Only if there is no voice-over, because sung and spoken words compete for the same attention and the viewer follows neither. With no narration, a sung track can carry the whole runtime and often outperforms an instrumental.
Who should not generate a track here?
Anybody whose product makes a satisfying sound, and anybody adding music because the footage feels flat. The first already has better audio. The second has a footage problem, and a phone and twenty seconds fixes it more cheaply than a track does.

Listen to the product first. If it makes a sound worth hearing, the best music decision is not to make one.

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