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Guide

A product launch video plan: three weeks of runway, one of noise

Most launches make their video the week of the launch. That is why the first day is quiet: the audience meets the product and the offer on the same morning, having had no idea either was coming. A launch plan is a runway. Three weeks of content before the door opens, one week of reaction after it, and a small reserve held back for the days nobody plans for.

Runway before launch day, in this plan
3 weeks
What the plan produces, at three a week
12 clips
The one tool priced on this page, at the very end
$19.99

The launch is decided before the launch

Launch day is a conversion event. It converts people who already know, and it converts almost nobody who is meeting the product for the first time that morning.

So the job of the weeks before is not selling. It is manufacturing recognition, and answering in advance the questions that would otherwise be asked on the one day the buying window is open.

There is a second reason to film early. Creative made under launch pressure is creative you cannot test. Anything filmed three weeks out can run small, be judged on watch time and comments, and get replaced before it matters.

What follows is four weeks with one job each. None of it needs a crew. It needs a decision about what to say each week, which is the part that actually gets skipped.

Four weeks, one job each

Weeks one to three are runway. The reserve is what keeps launch week from going quiet on day three.

  1. Week 1: the teaser

    Curiosity, plus a comment section that writes week 3

  2. Week 2: why we made it

    The decision and the trade-off, said out loud

  3. Week 3: how it works

    One continuous demonstration, plus the objections

  4. Week 4: first reactions

    Customers, restock, and the reserve you filmed early

Week 1: the teaser is a curiosity test, not an announcement

A teaser has a job people miss. It is a test.

Film the product partly hidden, or the problem it solves with no product in frame at all, and say a date. Then read the comments. The questions there are the script for week 3, written by the people most likely to buy.

Two shapes work reliably. The problem, stated by somebody who clearly has it, ending on a date. And the reveal-adjacent shot: hands, a corner of the packaging, a texture, nothing whole.

Keep the claim small. A teaser that overstates leaves you a fortnight later with a product that has to survive an expectation you built yourself.

Post it more than once. Three variations of the same tease across a week beat one perfect version, and the variations tell you which framing catches.

This is the whole editor

Highlight a phrase and a clip lands on those exact words. No timeline, no keyframes, no layers.

CLIPS · 5I have thisexact conversationeverysingle week. Somebody sits down and says,oh yeah, I takecinnamonevery day.And honestly, doc, I have no idea if it works.So let me tell you what isin that capsule.a clip lands on these wordscut from the editTAKING CINNAMONEVERY DAY?is it doing anythingHeadlineMusicCaptionsTHIS VIDEOLength25.0sClips5Words removed18Export video

Week 2: why we made it

This is the video the undecided need, and the one only a founder or a maker can film.

The content is a decision, not a story. What you used before, exactly how it failed you, the fork you took, and what it costs to build it that way. Specific beats emotional here, because specificity is how a stranger judges whether you know your category.

Say the trade-off out loud. Every honest product has one: it costs more, it takes longer, it is heavier, it only suits certain people. Naming it in week 2 removes the objection before the offer arrives, and it buys credibility for the claims you make later.

Keep the product mostly out of frame this week. The subject is judgement, and a hero shot drags the whole thing back toward an advert.

One take at a window is the correct production value for this. Polishing it makes it less believable, which is a strange sentence and true anyway.

Week 3: how it works, and the objections in public

By now people know it exists and why you made it. The remaining gap is mechanical. What happens when I actually get one.

Film the demonstration as a single continuous take. Cuts inside a demonstration read as hiding something, even when they are not.

Then film the objections separately, one video each, using the questions from week 1's comments. Price, size, shipping time, whether it fits, what happens if it does not.

Unboxing belongs here as well, filmed by you before anybody else films it. It sets what to expect in the parcel, and it is the clip you will reuse for a year.

Put a scale shot in at least one of them. Size surprise is one of the few return reasons a video can genuinely head off.

Then hold two of these back. Launch week eats content faster than anyone plans for, and something already filmed on day three is worth more than anything you can shoot that morning.

Week 4 and after: first reactions, and what the plan costs

Launch day content is short and repeatable. It is live, here is what is in it, here is the deadline if there is one.

The valuable material starts arriving a few days later. First customers, first photographs, first complaints. Ask for it directly, on the packing slip and in the shipping email, and film your own reaction to the first review that shows up.

Then the restock or sold-out update, which is the only launch content that gets more interesting as it gets less flattering.

The honest limit of the whole plan: a launch is a spike, and a spike is not a channel. What the four weeks are really worth is the archive. Twelve pieces about one product, most of which keep running as ads and answers long after the week ends.

The cost is one recording block a week plus the editing that follows it, and the editing is where launch plans quietly stall. Cutroom does that second part: one take of up to 3 minutes comes back as a finished 9:16 MP4, every word transcribed, the hook written, your product clips placed on the words that mention them, captions timed in one of six styles, directed on the transcript rather than a timeline.

A batch is 100 credits and export adds 20 credits per finished minute, so a 30 second cut runs about 110 credits and twelve of them come to roughly 1,320. Lite is $19.99 a month for 1,250 credits, about 11 videos of that length, which makes a twelve-piece launch month the month to sit on Basic at $39.99 for 2,500 credits, or to film eleven and mean it. Cancel is one click either way.

Questions people ask

How far ahead should I start making launch videos?
Three weeks of runway suits most small brands and matches what one person can realistically film. Longer runways make sense for higher-priced products where the decision takes weeks. Shorter than a week and launch day is an announcement to people who have never heard of the thing.
What do I film if the product is not ready to show?
The problem, the process and the decision. Sourcing, the samples that failed, the bench, a hand holding one part. A teaser that shows nothing whole is the standard shape of week 1 anyway, so the constraint is doing work for you.
How many videos does a product launch need?
This plan produces twelve, at three a week, which covers the four jobs and leaves a reserve. If twelve is unrealistic, cut the count per week before you cut a week. The runway matters more than the volume.
Should launch videos be ads or organic posts?
Post them organically first, because the comments are the cheapest research available, then put money behind whatever held attention. The exception is a cold audience you have to buy outright, where week 1 doubles as a small paid test of which framing catches.
What do I post after launch week?
Reactions, the restock or sold-out note, and the how-it-works clips again for everyone who arrived late. The objection videos in particular tend to outlive the launch by months, because the objections themselves do not change.

Book three recording blocks before the launch date exists in anyone else's calendar. The spike is one week. The archive those weeks leave behind is what keeps selling.

3 videos free, no card3 finished videos free in your first 7 days, no card. They carry a Cutroom mark; Lite at $19.99/month removes it